![]() ![]() Deck has two main ways to pressure the opponent. ![]() The more cards we flip from our library to the graveyard, the more threats we can present, so in practice, the main goal is to mill as many cards as possible. Introductionĭredge is an aggro-combo deck that abuses the mechanic ‘Dredge’ to create card and tempo advantage. If you are not familiar with currently played Dredge lists, you can find an example here. If you want to find more Dredge content, including a detailed sideboard guide, check out this link. I also want to try out ] as an alternative to ], as we can sac it to draw from the grave.Welcome to the first part of my Dredge primer! Today, I’ll talk about maindeck card choices – what are the main goals of the deck, why is it built this way, not another, and what are the basic interaction between the cards. Here's an example list: Otherworldly Dredge Other alternatives are ] and ] which draw cards, but their 2 cmc is rather off-putting. ![]() It's a T1 play and the most important thing is it has Flashback, so we can always do something with it if we mill it by dredging. They're similar to ] as it mills 6 cards for a one card investment. What we need is more consistency.Īfter looking up alternatives I stumbled over ] and ]. My problem with it is it's dead when you get a rough start. Don't get me wrong I think it's good when you get a good opener and can fire it off T2/3. ![]() I don't really think so as exiling 8 cards is a steep cost to pay. You might argue that ] makes up for that. What I always liked about looting was that you could use it from the grave if your hand is dead, whereas neither merchant or inquiry do anything in the grave. After I took a longer break from Modern itt came to my attention that people are playing ] and ] as replacements for ] since it got the hammer. ![]()
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